My kingdom for a sack of rat tails
I’m definitely writing. But I’m struggling today with an overwhelming desire to log into Everquest and check out my old addiction. Apparently it’s free to play and they still have my account live on their website. Just don’t know if any of my old characters are still around or anything.
But, I know I’ll be disappointed. Too much has changed. Everquest jumped the shark years ago with the Planes of Power upgrade turning the game into a raider/grinder fest with almost no value to the casual gamer. Makes me sad, because when I first started playing it just a few months after launch, I was enthralled in the world and the game play. I absolutely loved the risk and reward the game provided. But as more and more raiders appeared, they started dumbing down the risk and making it so you had to be online for an epic amount of time to get anything accomplished.
I used to run a guild. We had fun exploring new territories, trying out different classes/races and generally enjoying the game.
When I left, I could no longer advance without a full party and I had no chance of getting upgraded gear without raiding and farming way beyond the world of reasonable game play.
Granted, there are those out there with no limit to their free time, and they were on all the time. There are even professional farmers (or there were) who ran on macros to do nothing but kill a certain mob over and over and loot what they dropped. No real human interaction.
I know it’s just nostalgia, but I miss those early days where you took a chance by exploring new territory and how the difference between life or death was being able to craft a wolf skin armor or make a decent enough batch of arrows.
I remember hunting rats in Freeport in hope of earning enough money to buy an actual back pack. Or trying to stop Orc Hill from being overrun when some idiot got lost and trained a dozen of the beasties on top of those who were just trying to explore, level, etc.
My first run from Freeport to Qeynos was harrowing. There were zones there that I had NO business being in, but I couldn’t afford a wizard or druid to port me via their standing stones.
That was fun. Later, when all you had to do was walk into the newbie zones and touch a book, and you could travel anywhere with no time and of course, no risk, the game started becoming boring and tedious.
I want to run around East Commons healing random people as they try to survive the suddenly appearing mummy when they just wanted to kill a few snakes — all the while listening to people hawking their wares from the tunnels near the black market.
Oh, well. I’ll never find it’s like again, I’m afraid. Games today are geared to the power players, the raiders and the grinders. No love in the world for those of us who want to get into a scrap or two, finish a quest, and retire to town for a nice cold ale and to sell a sack full of rat tails.
Mores the pity.